1:be sure to confirm play date within 24hours.
2:make sure your team lineup is correct according to registered GTs
3:make sure opposing team lineup is correct
4:make sure party is visible and ensure opposing team has only team +reserves in party
5:rehosting only allowed if DC within first round *see rules
6:if a team mate has illegal operator, TK, before gadgets can be used or placed.
7:if a team is a player short, 4v5 is allowed unless both captains agree to a non- registered player to be used.
8: no toxicity is allowed, general banter will not be acted on. Banter and toxic behavior should be kept between players not in captains group
1.2. Team composition
4.1 Settings for the tournament
All players are expected to follow the given set rules. Different agreements are not allowed.
During the invitational Early Axes Admins will have a captain’s discussion on the day of scheduled matches.
Map ban/voting will occur during the Early Axes Admin Captains discussion.
4.3 No show
If a Team is not ready or does not show 15min after the starting time, the team that did not show will be marked as Forfeit.
Teams are required to check in with the other team at least 30min to an hour prior to the start of a match to ensure all is in order.
Captains need to confirm a time and date for their match with opposing captains ASAP so that arrangements can be made. If a captain does not respond to another captain within a reasonable timeframe, the 3-day forfeit rule will apply.
3-day forfeit - when contacted by an opposing captain and no response is given. the team that does not respond within 3 days of initial contact will be forfeited of that week's fixture.
this is to prevent teams from forcing another team to play within a limited space of time. Fixtures are created on a Monday to provide a full week to play said fixtures, if that cannot be managed forfeits will be applied
this is to set up day and time of the match, map pick can be done at any time within reason
If a controversial situation, not described by this rulebook, occurs during a match, the team that has spotted it should immediately stop the match and inform the administrator about it. Protests regarding lineups cannot be brought up during or after a match, these need to be brought to the opposing captain as well as an admin before the start of a match. Failure to do so will result in acceptance of the lineup. If the team does not stop the match and continues to play, it will be taken as an acceptance of the situation. Because of that, the team will lose all rights to file a protest concerning that situation after the game has ended. Protests must be made immediately, or they may be ignored depending on the circumstances.
4.5 Match Results
Both Teams are responsible to take and send a screenshot of the end of round results (or notify an Early Axes administrator of the results with both teams in acceptance of those results), this is of vital importance that both teams submit these screenshots to the allocated admin of the match. This is to confirm that the results are correct and both teams are in agreement.
After the results have been checked, the allocated match Admin will upload the results and the results will be final.
Early Axes strives to update the Fixtures as soon as possible after a match has been completed.
If there are any disputes after a match has been finalized please contact the administrative staff of Early Axes.
4.6 Player drops
If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase). If the dropped player cannot return for any reason during the match, the player who disconnected will be allowed to re-join the server before the start of the next map.
The match is considered “live” when the first round has started. At least 4 players need to remain in the match and the match need to be played until the end and a winner is decided. If this isn’t possible due to connection issues, the Match admin should be notified or the captain of each team in the match must discuss a simple solution or set another time slot for the match. If more than one complete map has been played the match cannot be abandoned and the team that leads will take the victory. Due to the recent problems experienced in all game forms. With immediate effect, If a player(s) lags out/drops from a match during the first round preparation phase of a map that map can be stopped and re-hosted. Any lag-outs/drops after the first round will be handled like previously stated and play will continue as normal.
4.7 Casting and streaming
Personal streaming is not allowed during the league
Streaming is only allowed by the assigned and approved EAX streamers. IF unsure who they are, please contact an admin.
Any streams done by other streamers will not be allowed to protest on grounds of stream sniping or incorrect setups.
Personal Streaming is only allowed if both Captains agree.
4.8 Illegal Actions
Any actions that result in an unfair advantage are illegal. This includes bug and glitch using of any kind. In a tournament by using any bug or glitch, The Guilty team will be forfeited from that match, depending on the severity of the infringement it could lead to a total ban from the Early Axes Tournament.
If a team spots a glitch being used by the opposing team we urge players to record (if possible) the glitch and supply evidence of glitch using.
All known glitches are unacceptable and teams using glitches to their advantage will be punished harshly.
If a team reports another team for glitch using please ensure that you have evidence to back the claim. This is of vital importance.
When a team is aware of another team using a glitch in the current match being played, we advise the captain to stop the game and notify an Early Axes admin before the match continues.
4.9 Party Chat
Teams playing in matches must have their parties open at all times, only the 5 players plus the match Substitute is allowed in a party at any given time.
To all the captains of each team that is participating in this league take note of your own teamsheet and updates the Gamertags if someone in your team has changed there Gamertag and proof of Gamertag is a MUST. If an opposing captain questions your line-up and does not match up in the lobby he/she has full rights to ask you to remove that player from your line-up.
Only Gamertags that are registered on your teamsheet for the respective league will be acknowledged during the league. Any use of smurf accounts will be strictly prohibited and will run the risk of forfeit for player and team.
4.11 Banned cosmetics Cosmetics
that are listed as banned, are not allowed in League matches.
List of currently banned cosmetics:
● Outbreak Collection
● Wind bastion Bundle
● Blood orchid Bundle
● Twitch & Valkyrie Elite
● Ember Rise bundle
● Seared Flats bundle
● Satellite bundle
● Wanderer Bundle
● Desolate Bundle
4.12 List of bugs or glitches
Below is a list of known intended and unintended game mechanics. Any situations that arise and are not specified below will be dealt with on a case by case basis. In general, common sense will be applied.
Unallowed - instant round loss to the team that uses it, further penalties if used again by the same team during the tournament
● Any position that you must get to or out of by glitching through walls/objects/surfaces, or you cannot be seen or shot at normally
● Using a Mira shield to boost
● Standing on a window ledge undetected
● Shield boosting on to undetected window ledge
● One-way shots
● Shooting through what should be non-destructible walls/floors/ceilings/objects
● Glitching through walls, objects, surfaces etc at any moment
● Blocking window vaulting with a destructible shield
● Placing any kind of equipment or gadget in a place where it can't be destroyed
● Placing a Maestro’s Evil Eye on Alibi’s decoy.
● Any position that you can get to and out of without glitching through walls/objects/surfaces, and you can be seen and shot at normally
● Shield boosting
● Standing on a window ledge and being detected
● Shield boosting onto a detected window ledge
● Hibana and Thermite charges can be placed anywhere
● Using teammate to boost
● Long arming
● Using equipment or diffusing through a destructible surface
● Destroying the whole floor of a bomb spot so the enemy team can not plant the defuser
● Smoke through wall
|Plattform||Kind of Game account|
|Xbox One||Xbox Account|
|Playstation 4||PSN Online ID|
Early axes League
Matches have to be played with the following settings:
5.5 Match Settings
Best of 1
Number of Bans: 4
● Ban Timer: 20
● Number of rounds: 12
● Attacker/Defender role swap: 6
● Overtime: 0
● Objective rotation parameter: 2
● Objective Type Rotation: Rounds Played
● Attacker unique spawn: On
● Pick Phase Timer: 15
● 6TH Pick Phase: On
● 6TH Pick Phase Timer: 15
● Reveal Phase Timer: 5
● Damage handicap: 100
● Friendly fire damage: 100
● Injured: 20
● Sprint: On
● Lean: On
● Death replay: Off
Best of 3
Number of Bans: 4
Ban Timer: 20
Number of Rounds: 12
Attacker/Defender Role swap: 6
Overtime Rounds: 3
Overtime Score Difference: 2
Overtime Role Change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: Rounds Played
Attacker Unique Spawn: On
Pick Phase Timer: 15
6TH Pick Phase: On
6TH Pick Phase Timer: 15
Reveal Phase Timer: 5
Damage Handicap: 100
Friendly Fire Damage: 100
Reverse Friendly Fire: Off
Death Replay: Off
5.6 GAME MODE: BOMB
Plant Duration: 7
Defuse Duration: 7
Fuse Time: 45
Defuse Carrier Selection: On
Preparation Phase Duration: 45
Action Phase Duration: 180
Operators that are banned to play either due to the operator rotation or the tournament format (e.g. Vanilla Open Cups) can be found within the "Info" or the "Rules"-tab of each tournament and are not allowed to be picked for the action phase of a match.
In case your opponent team is playing as a banned operator in the action phase a protest must be opened with a screenshot of the scoreboard/player in action phase where it is clearly visible the operator was played.
Operators currently banned:
5.8 Map Pool
Please use the map ban system
Best of 1 League Games
Best of 3 Playoffs
Link - https://www.mapban.gg/en/ban/r6s/esl
when link is open please select best of 3.
then go to ban order & more options.
select Ban,Pick,Ban until decider.
please make sure to read how best of 3 banning works.
Best of 1
Team A bans map
Team B bans map
Team A bans map
Team B bans map
Remaining map is played map
Team A decides the starting side on the map
Best of 3
● Team A bans map
● Team B bans map
● Team A picks map 1
● Team B picks side on map 1
● Team A picks side on OT on map 1
● Team B picks map 2
● Team A picks side on map 2
● Team B picks side on OT on map 2
● Team A bans map
● Team B bans map
● Remaining map is map 3
Maps will be selected by both teams using a voting system between them (Each team gets the chance to vote until there are only 3 maps remaining)
Remaining maps must be played in the order they appear in above list. The team that bans first, does not have the option to pick to attack or defend.
All rules are subject to change at the discretion of EAX admin.
We as the Early Axes team asks all teams not to spam the Facebook page with Matches and results, please keep it to a minimum as it is an all-around gaming group and not an exclusive Rainbow Six Siege group.
All stats, teams, and logs will be displayed on the Early Axes e-sports website under Siege league.