EAX R6 Siege Year 4 Season 1 Register Register

XBOX

Year 4 has arrived and with it comes a shake-up in the EAX Siege League.  From this year we will have 2 leagues and 2 seasons as well as a invitationals at the end of the year.

To make things more balanced we have decided to place all the invitational teams in the Division 1 (Pool 1) and all the new and other teams in Division 2 (pool 2).

 

Division 1 (Pool 1) will be played the same as the ESL Pro league with all the relevant settings and maps.  Division 1 will see the following teams battle it out:

 

1.Team Virtuous

2.Team DREAMHACK

3.Dark Legacy Gaming

4.Slick Gaming

5.C3ZA

6.Agile Gaming

7.The Evil Orginisation

8.Primal Rage

 

Division 2 (Pool 2)

Will be previous Season teams and new teams.

 

 

At the end of the season the top 2 teams from division 2 will battle it out against the bottom 2 teams from division 1.  Winners will move up to division 1 and losers will move to division 2.

Entries fees: TBA

  1. Eligibility
  • All Teams are required to enter their Teams via The Early Axes E-Sports
  • All team captains are required to setup their clan profiles on the Early Axes E-Sports
  • Captains are responsible for correctly adding/approving their respective team members.
  • Captains or Admins of clans are responsible for registering their clans and selecting the players which will participate in the EAX R6S League.
  • All Participating members must reside in the Southern African Region, this includes (South Africa, Zimbabwe, Botswana, Mozambique, Namibia, Kenya, Angola, Zambia, Malawi, Lesotho and Swaziland)
  • No Players or participants from countries outside the stipulated region are allowed.
  1. 2 How to setup a clan profile
  • When entering the Early Axes E-Sports website for the first time, you will be asked to register and create an account.
  • The clan Captain/ Profile admin will setup the clan profile by adding the clan name and uploading a clan, or team emblem.
  • After the clan profile has been created, Team Captains/admins can share the clan/team profile link with their team members.
  • Clan members will then register an account on the Early Axes E-Sports Website and then register for the clan they are currently a part of. Clan Captains/Admins will need to approve each member.
  • When registering for the League, the Clan Captain/Admin will need to click on the current Early Axes League page and select the Early Axes R6S League.
  • After selecting the league you want to participate in, you will be prompted to add your team members to the league.
  • When all your team members have been added to the league, your team/clan will be visible on the league which was selected and your team/clan will be marked as a participant in that league.

 

1.2. Team composition

 

  • Early Axes Invitational teams which have been invited to the Early Axes Rainbow Six Siege Invitational due to their final placement in the qualifier event or the previous season, have to consist of at least five (5) and a maximum of eight (8) players (5 main players and 3 additional players). At least three (3) of the players have to be members of the team that qualified for the Early Axes Rainbow Six Siege Invitational.

 

1.3 Roster

 

  • Team rosters must consist of 5 - 8 players to participate in the Invitational. All roster changes must be made prior to the generation of matches: (If at any point a player drops out of the tournament due to unforeseen circumstances, please contact an Early Axes Admin to discuss the matter)
  • Playing with different players and/or illegal ringers will be punished harshly.
  1. Technical Issues
  • Players are responsible for their own hardware and internet connection.
  • Matches will only be reschedules with both teams and organizers consent.
  • If technical issues arise with a player and the substitute cannot fill in, the match will be forfeited.
  • If the technical issue is of such nature that it affects all parties the Organizers and the teams, will discuss the matter and arrange for a later date.

 

  1. Substitute Players
  • It is only allowed to substitute a player before the match starts or prior to the start of a new map.
  • All 5 players of a team (as per the team sheet) must play the game till the end.
  • If a player disconnects from the server mid game and cannot get back into the current session the team may continue with 4 players until the next map. The dropped player (if possible) may reconnect or a substitute may be brought into the game.
  •  If a player(s) lags out/drops from a match during the first round preperation phase of a map that map can be stopped and re-hosted.  Any lag-outs/drops after the first round will be handled like previously stated and play will continue as normal.
  1. Tournament rules

 

4.1 Settings for the tournament

All players are expected to follow the given set rules. Different agreements are not allowed.

4.2 Maps

During the invitational Early Axes Admins will have a captain’s discussion on the day of scheduled matches.

Map ban/voting will occur during the Early Axes Admin Captains discussion. 

4.3 No show

If a Team is not ready or does not show 15min after the starting time, the team that did not show will be marked as Forfeit.

Teams are required to check in with the other team at least 30min to an hour prior to the start of a match to ensure all is in order

During the invitational Early Axes Admins will invite both captains of a scheduled match to a group chat to explain and discuss the day’s setup. This helps to avoid unnecessary misunderstandings and it helps that all parties involved are kept up to speed with the relevant information.

4.4 Protests

If a controversial situation, not described by this rulebook, occurs during a match, the team that has spotted it should immediately stop the match and inform the administrator about it. If the team does not stop the match and continues to play, it will be taken as an acceptance of the situation. Because of that the team will lose all rights to file a protest concerning that situation after the game has ended. Protests must be made immediately, or they may be ignored depending on the circumstances.

4.5 Match Results

Both Teams are responsible to take and send a screenshot of the end of round results (or notify an Early Axes administrator of the results with both teams in acceptance of those results), this is of vital importance that both teams submit these screenshots to the allocated admin of the match. This is to confirm that the results are correct and both teams are in agreement.

After the results have been checked, the allocated match Admin will upload the results and the results will be final.

It is of vital importance to send the final results to the allocated admin of the match, as this is a double elimination Layout, Early Axes strives to update the Fixtures as soon as possible after a match has been completed.

If there are any disputes after a match has been finalized please contact the Administration staff of Early Axes.

4.6 Player drops

If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase). If the dropped player cannot return for any reason during the match, the player who disconnected will be allowed to re-join the server before the start of the next map.

The match is considered “live” when the first round has started. At least 4 players need to remain in the match and the match need to be played until the end and a winner is decided. If this isn’t possible due to connection issues, the Match admin should be notified or the captain of each team in the match must discuss a simple solution or set another time slot for the match. If more than one complete map has been played the match cannot be abandoned and the team that leads will take the victory.  Due to the recent problems experienced in all game forms.  With immediate effect, If a player(s) lags out/drops from a match during the first round preperation phase of a map that map can be stopped and re-hosted.  Any lag-outs/drops after the first round will be handled like previously stated and play will continue as normal.

4.7 Casting and streaming

Personal streaming is not allowed during the league

Due to the invitational being the final stage of the league, the banter squad will stream 1 match of each team during the knockout stage and will stream the semifinals and final.

Personal Streaming is only allowed if both Captains agree.

 

4.8 Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug and glitch using of any kind. In a tournament by using any bug or glitch, The Guilty team will be forfeited from that match, depending on the severity of the infringement it could lead to a total ban from the Early Axes Tournament.

If a team spots a glitch being used by the opposing team we urge players to record (if possible) the glitch and supply evidence of glitch using.

All known glitches are unacceptable and teams using glitches to their advantage will be punished harshly.

If a team reports another team for glitch using please ensure that you have evidence to back the claim. This is of vital importance.

When a team is aware of another team using a glitch in the current match being played, we advise the captain to stop the game and notify an Early Axes admin before the match continues.

4.9 Party Chat

Teams playing in matches must have their parties open at all times, only the 5 players plus the match Substitute is allowed in a party at any given time.

  1. Game setting and Setup.

 Requirements

Plattform Kind of Gameaccount
PC Uplay
Xbox One Xbox Account
Playstation 4 PSN Online ID
  • All players need to enter their correct gameaccount associated to the plattform in their EAX profile before the start of the tournament.

5.1 Settings

Pro League (ESL)

Matches have to be played with the following settings:

  • Playlist Type: Normal Mode
  • Server Type: Dedicated Server
  • Voice Chat: Team Only
  • Time of the Day: Day
  • HUD Settings: PRO LEAGUE

 

5.5 Match Settings (A match equals 1 map)

Best out of 3 maps

  • Number of Bans: 4
  • Ban Timer: 30
  • Number of Rounds: 10
  • Attacker/Defender role swap: 5
  • Overtime: 3 Rounds
  • Overtime score difference: 2
  • Overtime role change: 1
  • Objective Rotation Parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker unique spawn: On
  • Pick Phase Timer: 25
  • 6TH Pick Phase: On
  • 6TH Pick Phase Timer: 25
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off

 

5.6 GAME MODE:

TDM BOMB

  • Plant duration: 7
  • Defuse duration: 7
  • Fuse time: 45
  • Preparation: 45
  • Action: 180

 

5.7 Operators 

  • Lion, Kaid and Nomad are not allowed to be used!
  • All other operators are allowed..

 

5.8 Map Pool

  1. Bank
  2. Border
  3. Club House
  4. Consulate
  5. Coastline
  6. Oregon
  7. Villa

 

Map list updated as per ESL Rules on the 16th of July 2018

 

Maps will be selected by both teams using a vote system between them (Each team gets the chance to vote until there are only 3 maps remaining)

We as the Early Axes team asks all teams not to spam the Facebook page with Matches and results, please keep it to a minimum as it is an all-round gaming group and not an exclusive Rainbow Six Siege group.

All stats, teams and logs will be displayed on the Early Axes e-sports website under Siege league.

https://earlyaxes-esports.co.za/

Pool 1

Standing Team Played Won Lost Maps Won Maps Lost Rounds Won Forfeit Total Score

Pool 2

Standing Team Played Won Lost Maps Won Maps Lost Rounds Won Forfeit Total Score

Pool 1

View/Close Pool 1

Pool 2

View/Close Pool 2