EAX Siege Xbox League Y4 S2
Registrations Closed
Registrations Closed


Registrations Closed


Y4S2 of Xbox Siege!

Last season saw a nail-biting final between Agile and Dreamhack!  Now it is time for Dreamhack to defend their title as champions, will we see some new teams stake their claim for top spot are the rumors of a previous champion teams return something to take heed of...

All will be revealed when the new season kicks off!



  1. Eligibility
  • All Teams are required to enter their Teams via The Early Axes E-Sports
  • All team captains are required to set up their clan profiles on the Early Axes E-Sports
  • Captains are responsible for correctly adding/approving their respective team members.
  • Captains or Admins of clans are responsible for registering their clans and selecting the players which will participate in the EAX R6S League.
  • All Participating members must reside in the Southern African Region, this includes (South Africa, Zimbabwe, Botswana, Mozambique, Namibia, Kenya, Angola, Zambia, Malawi, Lesotho, and Swaziland) or the Middle-East.
  • No Players or participants from countries outside the stipulated region are allowed.
  1. 2 How to set up a clan profile
  • When entering the Early Axes E-Sports website for the first time, you will be asked to register and create an account.
  • The clan Captain/ Profile admin will set up the clan profile by adding the clan name and uploading a clan, or team emblem.
  • After the clan profile has been created, Team Captains/admins can share the clan/team profile link with their team members.
  • Clan members will then register an account on the Early Axes E-Sports Website and then register for the clan they are currently a part of. Clan Captains/Admins will need to approve each member.
  • When registering for the League, the Clan Captain/Admin will need to click on the current Early Axes League page and select the Early Axes R6S League.
  • After selecting the league you want to participate in, you will be prompted to add your team members to the league.
  • When all your team members have been added to the league, your team/clan will be visible on the league which was selected and your team/clan will be marked as a participant in that league.

1.2. Team composition

  • Early Axes Invitational teams which have been invited to the Early Axes Rainbow Six Siege Invitational due to their final placement in the qualifier event or the previous season, have to consist of at least five (5) and a maximum of eight (8) players (5 main players and 3 additional players). At least three (3) of the players have to be members of the team that qualified for the Early Axes Rainbow Six Siege Invitational.
  •  Players are not allowed to enrol multiple accounts ( smurf accounts as well as main) to one, or more teams.  Each player is only allowed to have one (1) account represented in a tournament.  EAX Admin have the right to remove or disqualify players, or teams who do not adhere to these rules.  EAX Admin decisions are final.
  • It is the captains duty to ensure team lineups are correct.  No adjustments will be made 24 hours prior to the match by admin or captains.  Lineups will be seen as "approved" 24 hours prior to the start time.

1.3 Roster

  • Team rosters must consist of 5 - 10 players to participate in the Invitational. All roster changes must be made prior to the generation of matches: (If at any point a player drops out of the tournament due to unforeseen circumstances, please contact an Early Axes Admin to discuss the matter)
  • Playing with different players and/or illegal ringers will be punished harshly.
  1. Technical Issues
  • Players are responsible for their own hardware and internet connection.
  • Matches will only be rescheduled with both teams and organizers consent.
  • If technical issues arise with a player and the substitute cannot fill in, the match will be forfeited.
  • If the technical issue is of such nature that it affects all parties the Organizers and the teams, will discuss the matter and arrange for a later date.
  1. Substitute Players
  • It is only allowed to substitute a player before the match starts or prior to the start of a new map.
  • All 5 players of a team (as per the team sheet) must play the game till the end.
  • If a player disconnects from the server mid game and cannot get back into the current session the team may continue with 4 players until the next map. The dropped player (if possible) may reconnect or a substitute may be brought into the game.
  •  If a player(s) lags out/drops from a match during the first round preparation phase of a map that map can be stopped and re-hosted.  Any lag-outs/drops after the first round will be handled like previously stated and play will continue as normal.
  1. Tournament rules

4.1 Settings for the tournament

All players are expected to follow the given set rules. Different agreements are not allowed.

The Team that is NOT hosting, is allowed to pick whether to attack or defend first.

4.2 Maps

During the invitational Early Axes Admins will have a captain’s discussion on the day of scheduled matches.

Map ban/voting will occur during the Early Axes Admin Captains discussion. 

4.3 No show

If a Team is not ready or does not show 15min after the starting time, the team that did not show will be marked as Forfeit.

Teams are required to check in with the other team at least 30min to an hour prior to the start of a match to ensure all is in order

During the invitational Early Axes Admins will invite both captains of a scheduled match to a group chat to explain and discuss the day’s setup. This helps to avoid unnecessary misunderstandings and it helps that all parties involved are kept up to speed with the relevant information.

4.4 Protests

If a controversial situation, not described by this rulebook, occurs during a match, the team that has spotted it should immediately stop the match and inform the administrator about it. Protests regarding lineups cannot be brought up during or after a match, these need to be brought to the opposing captain as well as an admin before the start of a match.  Failure to do so will result in acceptance of the lineup.  If the team does not stop the match and continues to play, it will be taken as an acceptance of the situation. Because of that, the team will lose all rights to file a protest concerning that situation after the game has ended. Protests must be made immediately, or they may be ignored depending on the circumstances.  

4.5 Match Results

Both Teams are responsible to take and send a screenshot of the end of round results (or notify an Early Axes administrator of the results with both teams in acceptance of those results), this is of vital importance that both teams submit these screenshots to the allocated admin of the match. This is to confirm that the results are correct and both teams are in agreement.

After the results have been checked, the allocated match Admin will upload the results and the results will be final.

It is of vital importance to send the final results to the allocated admin of the match, as this is a double elimination Layout, Early Axes strives to update the Fixtures as soon as possible after a match has been completed.

If there are any disputes after a match has been finalized please contact the administrative staff of Early Axes.

4.6 Player drops

If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase). If the dropped player cannot return for any reason during the match, the player who disconnected will be allowed to re-join the server before the start of the next map.

The match is considered “live” when the first round has started. At least 4 players need to remain in the match and the match need to be played until the end and a winner is decided. If this isn’t possible due to connection issues, the Match admin should be notified or the captain of each team in the match must discuss a simple solution or set another time slot for the match. If more than one complete map has been played the match cannot be abandoned and the team that leads will take the victory.  Due to the recent problems experienced in all game forms.  With immediate effect, If a player(s) lags out/drops from a match during the first round preparation phase of a map that map can be stopped and re-hosted.  Any lag-outs/drops after the first round will be handled like previously stated and play will continue as normal.

4.7 Casting and streaming

Personal streaming is not allowed during the league

Streaming is only allowed by the assigned and approved EAX streamers.  IF unsure who they are, please contact an admin.
Any streams done by other streamers will not be allowed to protest on grounds of stream sniping or incorrect setups.

Personal Streaming is only allowed if both Captains agree.

4.8 Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug and glitch using of any kind. In a tournament by using any bug or glitch, The Guilty team will be forfeited from that match, depending on the severity of the infringement it could lead to a total ban from the Early Axes Tournament.

If a team spots a glitch being used by the opposing team we urge players to record (if possible) the glitch and supply evidence of glitch using.

All known glitches are unacceptable and teams using glitches to their advantage will be punished harshly.

If a team reports another team for glitch using please ensure that you have evidence to back the claim. This is of vital importance.

When a team is aware of another team using a glitch in the current match being played, we advise the captain to stop the game and notify an Early Axes admin before the match continues.

4.9 Party Chat

Teams playing in matches must have their parties open at all times, only the 5 players plus the match Substitute is allowed in a party at any given time.

4.10 Teamsheets

To all the captains of each team that is participating in this league take note of your own teamsheet and updates the Gamertags if someone in your team has changed there gamertag and proof of gamertag is a MUST. If an opposing captain questions your line-up and does not match up in the lobby he/she has full rights to ask you to remove that player from your line-up.

Only Gamertags that are registered on your teamsheet for the respective league will be acknowledged during the league.  Any use of smurf accounts will be strictly prohibited and will run the risk of forfeit for player and team.

  1. Game setting and Setup.


Plattform Kind of Gameaccount
PC Uplay
Xbox One Xbox Account
Playstation 4 PSN Online ID
  • All players need to enter their correct game account associated to the platform in their EAX profile before the start of the tournament.

5.1 Settings

Pro League (ESL)

Matches have to be played with the following settings:

  • Playlist Type: Normal Mode
  • Server Type: Dedicated Server
  • Voice Chat: Team Only
  • Time of the Day: Day
  • HUD Settings: PRO LEAGUE

5.5 Match Settings (A match equals 1 map)

This will be Double Round Robin

Best of 1

Knockouts Will be best of 3

Number of Bans: 4

Ban Timer: 20

Number of Rounds: 12

Attacker/Defender Role swap: 6

Overtime Rounds: 3

Overtime Score Difference: 2

Overtime Role Change: 1

Objective Rotation Parameter: 2

Objective Type Rotation: Rounds Played

Attacker Unique Spawn: On

Pick Phase Timer: 15

6TH Pick Phase: On

6TH Pick Phase Timer: 15

Reveal Phase Timer: 5

Damage Handicap: 100

Friendly Fire Damage: 100

Injured: 20

Sprint: On

Lean: On

Death Replay: Off



  • Plant duration: 7
  • Defuse duration: 7
  • Fuse time: 45
  • Preparation: 45
  • Action: 180

5.7 Operators 

  • Operators that are banned to play either due to the operator rotation or the tournament format (e.g. Vanilla Open Cups) can be found within the "Info" or the "Rules"-tab of each tournament and are not allowed to be picked for the action phase of a match.

    In case your opponent team is playing as a banned operator in action phase a protest must be opened with a screenshot of the scoreboard/player in action phase where it is clearly visible the operator was played.

    Operators currently banned:

    Warden & Nokk


    Goyo & Amaru


    Playing as a banned operator results in a round loss unless the team that have the illegal operator, team kill the player as soon as the round starts without that illegal operator placing down any gadgets or reinforcements etc.... Further usage of unallowed operators may result in disqualification.

5.8 Map Pool

Team A Ban 3 maps

Team B Ban 3 maps

Remaining map is played

  1. Bank
  2. Border
  3. Club House
  4. Consulate
  5. Coastline
  6. Kafe Dostoyesky
  7. Villa

Map list updated as per ESL Rules on the 31th of May 2019

Maps will be selected by both teams using a voting system between them (Each team gets the chance to vote until there are only 1 maps remaining)

We as the Early Axes team asks all teams not to spam the Facebook page with Matches and results, please keep it to a minimum as it is an all-around gaming group and not an exclusive Rainbow Six Siege group.

All stats, teams, and logs will be displayed on the Early Axes e-sports website under Siege league.




Standing Team Played Wins Losses Draws Forfeit Points
1      OG Dreamhack 0 0 0 0 0 0
2       0 0 0 0 0 0
3      Cold Steel Gaming 0 0 0 0 0 0
4      555 - ELITES 0 0 0 0 0 0
5      Agile Gaming Team 2 0 0 0 0 0 0
6      SAE 0 0 0 0 0 0
7      PUFF X Virtuous 0 0 0 0 0 0
8      PSYCHO GAMING 0 0 0 0 0 0
9      Agile Gaming Team 1 0 0 0 0 0 0
10      Dutch Legion Hooligans 0 0 0 0 0 0
11       0 0 0 0 0 0
12      Team Synergy 0 0 0 0 0 0
13      Reign E-Sports 0 0 0 0 0 0
14      NoMercy 0 0 0 0 0 0
15      uMad eSports 0 0 0 0 0 0
16      Unstable Esports 0 0 0 0 0 0
17      JJP Dreamhack 0 0 0 0 0 0
18      Spectrum Gaming 0 0 0 0 0 0
19      Goon Squad Gaming -GSG- 0 0 0 0 0 0
20      VGC Gaming 1 0 0 0 0 0 0

Pool 1

View/Close Pool 1

Pool 2

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